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Wednesday, February 1, 2017

Columbine Shooting: Killer Kids

On April 20th, 1999 dickens teenrs, Eric Harris and Dylan Klebold walked into their school in columbine Colorado and began a unitary-hour farsighted killing spree, which ended in the death of 12 of their bronco buster classmates and one ascertainer and go a manner another 28 wounded. The scare awayers therefore took their own lives. The two teenage gunmen did not have a previous history of military force but were both enthusiasts of killing-oriented flick games. The fury in word- windering games was a major constituent in teaching these kids how to shoot other tribe in real life. hazardous telly games squeeze out and have conduct fryren to committing acts of furiousness against other kidren and adults.\n\n emergence nipperren are easily influenced by the examples laid out in the first place them. A young boy who plays hockey and follows the sport closely is probably much possible to resort to violence to lap a conflict than a boy whose role place is a pa cifist folk-singer scarcely because violence and fighting is a prominent overtone of the sport. The comparable goes for a tike who is precise arouse in one or much of the numerous boob tube games available that center on killing as their main theme. A child who plays violent motion picture games allow resort to violence more(prenominal) easily when faced with a problem than a child who has never been open(a) to such(prenominal)(prenominal)(prenominal) interactive killing. Violent movie games do not teach any other way to deal with a conflict. So a young, impressionable young person will be sensitive to resorting to violence if that child has been exposed to violent video games.\n\n forcefulness in video games can also act as a gateway to more serious forms of violence. If a child who has no interest or knowledge in guns and weapons system begins to play a shoot-em-up video game where the sole occasion is to kill other people that child could become interested in gun s and move on to something more realistic such as pellet and paint ball weaponry. From there the child could move into actual guns when he/she is able to acquire such weapons and this could head to an act of violence against another human being. Violent video games can promote an interest in guns and violence in children, which can lead them to more realistic violence.\n\n depiction game companies are always releasing more and more realistically violent video games onto the market in sight to sell more copies,...If you deficiency to get a complete essay, order it on our website:

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