Saturday, February 2, 2019
Video Game Player Dynamics Essay -- Video Gaming Psychology
In the article The Individual and the Group in Console Gaming the authors identify several facets of congregation dynamics in the gaming environment. Most notably is the way in which players can fight while collaborating, and collaborate while competing. Ultimately there atomic number 18 trine types of play identified Competitive the goals of each player is directly in contradiction to the goals of former(a) players. The goal of the game is to defeat the other opponents in some way. It is important to note that this does not inescapably mean that the players are directly affecting each other, they whitethorn be attempting to navigate a ch aloneenge the computer represents in a better manor than the other players, with the victor being identified by a score or some kind of timer. Cooperative the goals of each player is not necessarily contradictory to the goals of other players. In cooperative games the players whitethorn find it estimable to aid each other, but t heir goals are ultimately distinct. At propagation collaboration will help one player more than than another, and they may turn on each other at a attached time. These types of games can transform into competitive at key moments, most practically when the score is sh sustain. Collaborative this is a newer dynamic that is appearing more and more often in gaming. In collaborative type play the goals of all players is completely aligned and the outcomes rely on the group as a whole. There is no benefit to striking out on ones own while your erstwhile allies fail, the outcome being that the entire group loses. This type of play often reads the most collaboration amongst the group and stratagems that require everyone to succeed, at times with the support of the rest of the group.These dynamic... ...oercion, control cs*w or how policy mediates mass participation Proceedings of the 2007 international ACM SIGGROUP meeting on Supporting group work (GROUP07) 167-176.Kittur, Suh , Pendleton and Chi (2007) He says, she says combat and coordination in Wikipedia Proceedings of the SIGCHI conference on Human factors in reckon systems (CHI07) 453-462.Konstan, Miller, Maltz, Herlocker, Gordon and Riedl (1997) GroupLens Applying Collaborative Filtering to Usenet News. Communications of the ACM, 40 (3). 77-87.Vieweg, Hughes, Starbird and Palen (2010) Microblogging during two natural hazards events what twitter may contribute to situational awareness Proceedings of the 28th international conference on Human factors in computing systems (CHI10) 1079-1088.Angier (2002) Why Were So Nice Were fit to Cooperate. The New York Times, July 23, 2002.
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